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We approached EA because we had a deep love for the space combat genre and Wing Commander was right there alongside MechWarrior as our most beloved franchises we grew up with.
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We first contacted EA about the WC brand in the spring of 2012, long before the initial announcement of products like Star Citizen.
#WING COMMANDER PRIVATEER SPOONT LICENSE#
We do indeed currently hold the license of Wing Commander. Now, as baffling as it is that a smaller, Vancouver-based developer whose main claim to fame seems to be MechWarrior Online (unless you count the console ports of Duke Nukem Forever, I suppose) is attempting to basically build I Can’t Believe It’s Not Star Citizen on a shoestring budget by means of a self-hosted crowdfunding campaign, here’s what I really don’t get: Piranha Games has the Wing Commander license, and chose not to use it: Even the ship designs that Piranha Games is selling as part of their effort to crowdfund Transverse bear striking similarities to the lineup of ships on offer for Star Citizen. The game is being built with Unreal Engine 4, and the visuals are very… Star Citizen-esque, really. Players can choose to stay near the bounds of newly settled space, or take the risk to push into new space, and profit from undiscovered rewards and resources. On the Fringe, players rule themselves, creating player run factions with their own laws and governance. The Sol system has retreated into a closed society that does not tolerate disruptive influences. Human civilization’s journey into the fringes of space has only just begun.
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Out in the lawlessness of the Fringe humanity faces its greatest enemy: itself. Out in the Fringe, factions of humanity race to explore space, claim resources, and create new technologies to tip the balance of power with this race for new power, all of humanity is plagued by conflict with the remnants. This future is not without danger and the very substance of humanity will be tested in the distant regions of space known as the fringe. Synthetic physical forms allow humans to pursue an existence in space and have opened the door to immortality. The basic premise of the game is, I gather, thus: Our friends at the Wing Commander CIC reported yesterday about the announcement of Piranha Games’ Transverse, a multiplayer, online, space combat sim.
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